Prerecorded videos can now be converted to animations with a new easy-to-use interface. The integration of NVIDIA Maxine’s body pose estimation feature gives users the ability to track and capture motion in real time using a single camera - without requiring a MoCap suit - with live conversion from a 2D camera capture to a 3D model. Omniverse Machinima 2022.1 beta provides tools for artists to remix, recreate and redefine animated video game storytelling through immersive visualization, collaborative design and photorealistic rendering. This otherworldly set of features is Create-ing infectious excitement for 3D workflows. Nearly 1 million assets from TurboSquid by Shutterstock, Sketchfab and Reallusion ActorCore are directly searchable in the Omniverse asset browser. Users can drag and drop assets they own, or click on others to purchase directly from the asset’s product page.When used with AnimGraph, artists can automate character rigging, saving artists countless hours of manual, tedious work. New animation retargeting allows artists to map animations from one character to another, automating complex animation tasks such as joint mapping, reference post matching and previewing.AnimGraph based on OmniGraph brings characters to life with a new graph editor for simple, no-code, realistic animations.Several new Create features are also available in beta: VMaterials 2.0, a curated collection of MDL materials and lights, now has over 900 physical materials for artists to apply physically accurate, real-world materials to their scenes with just a double click, no shader writing necessary. NVIDIA PhysX 5.0 updates provide soft and deformable body support for objects such as fabric, jelly and balloons, adding further realism to scenes with no animation necessary. Apply different colors and textures with ease in Omniverse Create. The new ActionGraph feature unlocks keyboard shortcuts and user-interface buttons to trigger complex events simultaneously. They can iterate simpler, faster and more intuitively. The feature helps animators feel comfortable working in creative apps such as Autodesk Maya and Blender. Scenes can now be rendered in passes with arbitrary output variables, or AOVs, delivering more control to artists during the compositing stage.Īnimation curve editing is now possible with the addition of a graph editor. Artists can add lighting, simulate physically accurate scenes and choose to render with Omniverse’s advanced RTX Renderer, or their favorite Hydra Render delegate.Ĭreate version 2022.1 includes USD support for NURBS curves, a type of curve modeling useful for hair, particles and more. Omniverse Create allows users to interactively assemble full-fidelity scenes by connecting to their favorite creative apps. Visit the contest landing page for details. To celebrate the Machinima app update, we’re kicking off the #MadeInMachinima contest, in which artists can remix iconic characters from Squad, Mount & Blade II: Bannerlord and Mechwarrior 5 into a cinematic short in Omniverse Machinima to win NVIDIA Studio laptops. These updates and more are available today in the Omniverse launcher, free to download, alongside the March NVIDIA Studio Driver release. Note Hydra render delegates displayed in the renderer toggle menu. Whether refining 3D scenes or exporting final projects, artists can switch between the lightning-fast Omniverse RTX Renderer or their preferred renderer, giving them ultimate freedom to create however they like. Leveraging the hydra render delegate feature, artists can now use Pixar HDStorm, Chaos V-Ray, Maxon Redshift and OTOY Octane Hydra render delegates within the viewport of all Omniverse apps, with Blender Cycles coming soon. Unlocking Cinema 4D workflows via OmniDrive brings deeper integration and flexibility to the Omniverse ecosystem. Maxon’s Cinema 4D now has Universal Scene Description (USD) support. New Omniverse Connections are expanding the ecosystem and are now available in beta: Unreal Engine 5 Omniverse Connector and the Adobe Substance 3D Material Extension, with the Adobe Substance 3D Painter Omniverse Connector very close behind. Powered by GeForce RTX and NVIDIA RTX GPUs, they dramatically accelerate 3D creative workflows. The announcements kicked off with updates to the Omniverse apps Create, Machinima and Showroom, with an imminent View release. At GTC, NVIDIA announced significant updates for millions of creators using the NVIDIA Omniverse real-time 3D design collaboration platform.
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